There’s also a fun shooting range for you to get to grips with the weapons high scores there result in tokens for spending on random charms that can be added to your attaché case for bonuses to healing, crafting, discounted merchant prices, and more. Granted, some of these are dull as hell (how many times do we need to go and clear out rats from an area?) but some, such as shooting blue medallions, add a light puzzle element to the game. You can expect each of the sixteen chapters to take between one and three hours depending on whether you’re looking to complete all of the optional side missions. My biggest criticism of Resident Evil 3: Nemesis - its meagre length - is fully addressed here. We’re gonna need a bigger…well, everything Even a character toying with a lighter is mesmerising to watch thanks to the RE Engine. Cut scenes are beautifully rendered and the motion capture elements, particularly for a brutal knife fight, are simply divine. Other side characters, including some familiar faces from the series, pop up too, and the voice actors are clearly having a lovely time in the recording booth. A level where you play as her aims to highlight her resourcefulness trumping her weakness but ends up being one of the more irritating chapters to play. Ashley is slightly less irritating than in the original game, but the need to protect her still remains eye-rolling as she inevitably gets herself carried off by goons time and time again, hauled over their shoulder like a sack of potatoes. ![]() It’s a schlocky, camp homage to 80s action films with a horror bent - you’ll appreciate the shit one-liners and aphorisms being delivered with deadly seriousness (aside from the merchant who sounds like a reject from a Guy Ritchie project). While the story is probably the weakest element here, if you take it at face value you’ll have a blast. Overall though, the new changes are welcome. Yet the only items you can actually store are weapons, gun modifications, and first aid sprays. It would have been far more helpful to stash ammo for guns you aren’t using, chuck herbs in there for a later time, and so on. That said, I have no idea why only certain items could be stored. Inventory management is usually a bugbear of RE games, but the autosorting and merging of the storage case into the typewriter save points makes it a bit more bearable. Steven Spielberg’s lawyers will be in touch It’s quality of life tweaks like this that really add to the overall experience - especially for those who loved the original. ![]() Meanwhile, checkpoints have been added so a surprising death will not mean you being carted off to your last proper save point. Knives now have degrading properties rather than being an indestructible one-stop shop for melee and barrel smashing, but both they and (the very handy) body armour can be repaired at the merchant. Even the bosses offered interesting patterns and attacks to learn, but none of them proved frustrating. Aiming feels more considered and accurate in RE4 which meant that almost every battle felt fair. You can block with a well-timed button press, and there’s also the option to stick a knife into a downed foe before its head explodes into a plaga-ridden monstrosity that wouldn’t look out of place in London Fashion Week. Dodge has been replaced with a melee attack which lets Leon roundhouse kick a wounded enemy to knock them to the ground. Combat in general feels tight and brilliant, even more so than the previous two remakes.
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