Hans Lemurson's "RoundSquare Tileset" is too clean, reminds me of a crossword puzzle. I prefer by far the "Ugly, jagged, and visually distracting", it looks more "realistic". ![]() RoundSquare v0.5.zip Latest Version: freeciv2.6 compatible! (188.05 KiB) Downloaded 345 times RoundSquare v0.45.zip New Ships (187.82 KiB) Downloaded 371 times RoundSquare v0.44.zip (186.17 KiB) Downloaded 371 times RoundSquare v0.43.zip Rainbow barf (185.65 KiB) Downloaded 464 timesĪrbogast wrote:I don't play the Trident set, so, my comment may fall into a minority. *Beauty is in the eye of the beholder, and numerous Trident graphics need to be revamped to reduce their ugliness, but the main task of improving Visual Clarity has been accomplished. TO INSTALL: Download the latest version (v0.50) and unzip it in the "/Freeciv-2.6-?/data" folder, to make it part of that Freeciv install.Īlternately, locate your "/UserName/AppData/Roaming/.freeciv/2.6" folder, and unzip the file into there to make it available to all Freeciv installs. November 19th, 2020: Version 0.5: Updated the tileset to the Freeciv 2.6 requirements, and tweaked graphics for Caravel and Unworkable tiles. Has new Caravel, Square-Rigged Caravel, Barge (paddle steamer), and improved Flagship. May 8th 2020: Version 0.45: Added and modified ship graphics. May 1st, 2020: Version 0.44: Fussed with Oil Derricks, and added the graphics for a "Square Rigged Caravel" for the LongTurn mod. November 21st, 2018: Version 0.43: I made silk a nice Teal color, and turned pollution into Rainbow Barf. September 12th, 2018: Version 0.42: I tweaked some terrain graphics, and modified the Fanatic to look like a plausible rifle age warrior. To use alternate graphics, follow Instructions in THIS POST July 30th, 2018: Version 0.31: I fixed an error from improperly incorporating the extra unit graphics from the LongTurn ruleset.Īugust 8th, 2018: Version 0.4: I changed the "City Occupancy" flag to be more uniform and visually distinct.Īlso added a secondary set of graphics for total food yield instead of assumed surplus. July 29th, 2018: Version 0.3: I added pip-based tile yields, added new dot-based HP bars, modified the Unit Rank icons, and made the "out of moves" icon align beneath the rank. Improved unit ranks, provided better contrast for Derricks against Oil resource, and trimmed down some worker job graphics (roads, rails). July 1st, 2018: Version 0.2 I modified some graphics. Roundsquare: Download today, and all of this beauty* can be yours. (One of these hurts my eyeballs, and the other one is a joy to behold.) The result is a modified version of Trident with the rough edges smoothed, and some terrain graphics simplified, to reduce "Visual Clutter". Everything was done with the purpose: Does this make the screen easier to read? Textures were remixed, pixels were tweaked, graphics transplanted, borders modified, layers were reverse-engineered, and countless changes were undone and redone. So I embarked on an epic quest of graphics editing, and lost a weekend or two in the seductive "Save changes, Reload tileset, Make new changes" production loop. ![]() Viewing a map this large requires a 30x30 tileset.Playing a Longturn game recently, I found out two important things:
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